FB 6.3.0.1916 Create Directory failure

I've attached a short project, 4 actions total.  Running on Vista 64bit.

First two actions set a project variable, second two attempt to create directories stored in those project variables. 

For whatever reason the first create directory works fine, however when I try to create another directory that fails.  I've tried adding a \ at the end of the second one (the one that fails), didn't help, I've also tried moving the action that fails to before the one that works and that didn't help.

I tried "mkdir D:\!Projects\scratch\Scheduler\Output" from a command prompt and that works fine.

Set Variable X_BUILD_DIR to [ D:\!Projects\scratch\Scheduler ]
    Status: Completed
      Date: 3/1/2010
      Time: 16:22:35:867
       End: 16:22:35:892
  Duration: 00:00:00:025

Action Messages:
Variable X_BUILD_DIR set to: D:\!Projects\scratch\Scheduler
Success
Set Variable X_OUTPUT_DIR to [ D:\!Projects\scratch\Scheduler\Output
 ]
    Status: Completed
      Date: 3/1/2010
      Time: 16:22:35:892
       End: 16:22:35:892
  Duration: 00:00:00:000

Action Messages:
Variable X_OUTPUT_DIR set to: D:\!Projects\scratch\Scheduler\Output
Success
Create Directory [ D:\!Projects\scratch\Scheduler\Source ]
    Status: Completed
      Date: 3/1/2010
      Time: 16:22:35:893
       End: 16:22:35:894
  Duration: 00:00:00:001

Action Messages:
Created directory: D:\!Projects\scratch\Scheduler\Source
Create Directory [ D:\!Projects\scratch\Scheduler\Output
 ]
    Status: Error
      Date: 3/1/2010
      Time: 16:22:35:895
       End: 16:22:35:895
  Duration: 00:00:00:000

Action Messages:
Unable to create directory: D:\!Projects\scratch\Scheduler\Output
 

001_test.fbp6 (13.754 KB)

Hi,

Thanks for reporting this problem, the reason the action is failing is because in the Set Variable action for X_OUTPUT_DIR variable you are adding a new line after the path, removing the new line will stop the Create Directory from failing. I’ve also checked in a fix for the Create Directory action to check for this in future builds.

Regards,
Paul.

Thanks for the information, I figured it was something like that but just couldn't seem to find the problem.

And thanks for the eventual fix.